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Showing posts from August, 2017

Colossorama - Review

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" Colossorama " Whales And Games Review by: David Strickland For most fighting games, you’re usually limited to just the normal brawler, fighting with punches, blocking, and a special move, games such as Street Fighter, Tekken, Mortal Kombat, etc all had a great launch into the industry, then games like Nintendo’s Smash Brothers came into the play allowing the player to do more than just brawl out against your favorite Nintendo Characters, items would be spawned into the arena allowing the player to have more of an advantage to fling their opponent out of the arena. “ Colossorama ” an indie game in development by WhalesAndGames, brings a twist to fighting games as you are a gladiator facing many opponents who include other gladiators, lions, hawkmen , and more. “ Colossorama ” has over twenty-eight different weapons to choose from, as well as a feature that lets you set up a custom loadout to use during fights. It has a wide variety of status effects such as poi

Early Access Gaming (EAG)

   Hello! I'm here to inform you about some pretty cool news! Just recently I applied to be a volunteer writer for a website known as "Early Access Gaming"(EAG) and am now proud to say that I'm a volunteer writer for them! If you don't know what EAG is let me sum it up for you.    EAG is an indie game reviewing website, where we find indie game's that not only strike our interest but think it will also strike the interest of others! And we share our thoughts on it, and review it, some reviews are written, while others are written and include a video to go along with that!   As I recently became a volunteer writer we have a cool new feature coming soon, either this week or later on next week, which I'd love to keep a surprise so stay tuned for that, as that's one of the first things I'll be gladly working on!   With that being said, to keep this blog post short and simple, if you'd like to check out Early Access Gaming please click here ! 

Crash Bandicoot N. Sane Trilogy - (Crash Bandicoot 2: Cortex Strikes Back) - Review

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Review By: David Strickland From mystic rain-forests, the spine chilling arctics, sticky slimy sewers, all the way to space, Crash Bandicoot 2: Cortex Strikes Back sure lives up to being the direct sequel to Crash Bandicoot, everyone wanted, adding more to the gameplay, and to the overall story of the “N. Sane Trilogy”   Crash Bandicoot 2: Cortex Strikes Back offers everything it's prequel offered except in a better sense of gameplay and replayability. Unlike its prequel, Crash was only able to spin and make very precise jumps, depending on whether or not you'll make that jump was determined by timing it correctly or your perspective of the jump was right on point. Though most of these challenging platformer segments still exist within this sequel, you'll be very pleased to know that they added on, and made a few changes to make Crash play, and feel even better. In addition to the umping and spinning, they added two new gameplay mechanics, these include th